Jason A. Guelbert

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Pacific Coast Skyway
PlayerController:Hover(dt)
The player controller for this project was a bear.  I went through many different iterations of getting the car to hover through physics simulation.  This was my final solution; coupled with tweaking linear and angular drag on the rigidbody, it worked great.

PlayerController.lua
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Author: Jason Guelbert


    

Princess of Anarchy
ParticleEmitter.cpp
Particles were one of the last major components I added to the engine for this project.  A particle emitter could be loaded with multiple particle batches at once.  This gave us the ability to custom-tailor our particle emitters for the objects they were attached to.
ParticleEmitter.cpp
All content © 2016 DigiPen (USA) Corporation, all rights reserved
Author: Jason Guelbert

    
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