Pacific Coast Skyway
PlayerController:Hover(dt)
PlayerController:Hover(dt)
The player controller for this project was a bear. I went through many different iterations of getting the car to hover through physics simulation. This was my final solution; coupled with tweaking linear and angular drag on the rigidbody, it worked great.
PlayerController.lua
All content © 2017 DigiPen (USA) Corporation, all rights reserved
Author: Jason Guelbert
All content © 2017 DigiPen (USA) Corporation, all rights reserved
Author: Jason Guelbert
Princess of Anarchy
ParticleEmitter.cpp
ParticleEmitter.cpp
Particles were one of the last major components I added to the engine for this project. A particle emitter could be loaded with multiple particle batches at once. This gave us the ability to custom-tailor our particle emitters for the objects they were attached to.
ParticleEmitter.cpp
All content © 2016 DigiPen (USA) Corporation, all rights reserved
Author: Jason Guelbert
All content © 2016 DigiPen (USA) Corporation, all rights reserved
Author: Jason Guelbert